Áärv-wo Sié Xluwuf (/ə˞ˈæ̝rv/ /wo siʤ/ [powerful] [geography]) is a subtropical Large City located in the Veláïkulk Principality of the Tano.
The name Áärv-wo Sié Xluwuf is derived from the Goblin language, as Áärv-wo Sié Xluwuf was founded by Maud, who was culturaly Gnoll.
Climate
Áärv-wo Sié Xluwuf has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being an icy 17°C (62°F) and its average temperature during the winter being a freezing -18°C (0°F). Áärv-wo Sié Xluwuf receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Áärv-wo Sié Xluwuf covers an area of nearly 207 km2 (82 mi2), and an average elevation of 2466 m (8090 ft) above sea level.
Overview
Áärv-wo Sié Xluwuf was founded durring the early 13th century in summer of the year 1206, by Maud. The establishment of Áärv-wo Sié Xluwuf was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Maud struck deals with nearby nations and communities to establish Áärv-wo Sié Xluwuf as a prison colony.
Áärv-wo Sié Xluwuf was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Áärv-wo Sié Xluwuf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Áärv-wo Sié Xluwuf is buildings are arranged arrounded a highly ordered system of narrow paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Áärv-wo Sié Xluwuf, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Astonishigly, the Relic of the World That Was are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Áärv-wo Sié Xluwuf seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire city feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Áärv-wo Sié Xluwuf the more you start to wonder if you’ve entered some strange open-concept University rather than a city, but you can’t quite say such with certainty.
Civic Infrastructure
Áärv-wo Sié Xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Áärv-wo Sié Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Áärv-wo Sié Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Áärv-wo Sié Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Áärv-wo Sié Xluwuf's parks.
Áärv-wo Sié Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Áärv-wo Sié Xluwuf.
Áärv-wo Sié Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Áärv-wo Sié Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Áärv-wo Sié Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Áärv-wo Sié Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Áärv-wo Sié Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Áärv-wo Sié Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Áärv-wo Sié Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Áärv-wo Sié Xluwuf's public wards, blessings, and other arcane systems.
Áärv-wo Sié Xluwuf has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Áärv-wo Sié Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Áärv-wo Sié Xluwuf's grid is powered by hydrogalvanic generators.
Áärv-wo Sié Xluwuf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Áärv-wo Sié Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.
Áärv-wo Sié Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Áärv-wo Sié Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Áärv-wo Sié Xluwuf's natural decorations nor waterways.
Áärv-wo Sié Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Áärv-wo Sié Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Áärv-wo Sié Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Áärv-wo Sié Xluwuf is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Áärv-wo Sié Xluwuf's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
=In Áärv-wo Sié Xluwuf when drawing, it's impossible to draw an imperfect circle.
Áärv-wo Sié Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Summoning energies of tier 1 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 96
Farmers: 139
Farm Laborer: 222
Hunters: 163
Milk Maids: 128
Ranchers: 63
Ranch Hands: 130
Shepherds: 122
Farmland: 197652 m2
Cattle and Similar Creatures: 12231
Poultry: 146772
Swine: 9784
Sheep: 489
Goats: 97
Horses, Mounts, and Beasts of Burden: 4892
Craftsmen
Arms and Toolmakers: 106
Blacksmiths: 104
Bookbinders: 63
Buckle-makers: 62
Cabinetmakers: 108
Candlemakers: 168
Carpenters: 160
Clothmakers: 148
Coach and Harness Makers: 53
Coopers: 125
Copper, Brass, Tin, Zinc, and Lead Workers: 66
Copyists: 48
Cutlers: 40
Fabricworkers: 119
Farrier: 315
Furriers: 32
Glassworkers: 168
Gunsmiths: 107
Harness-Makers: 47
Hatters: 96
Hosiery Workers: 36
Jewelers: 53
Leatherwrights: 132
Locksmiths: 48
Matchstick makers: 73
Musical Instrument Makers: 73
Painters, Structures and Fixtures: 61
Paper Workers: 73
Plasterers: 65
Pursemakers: 80
Roofers: 51
Ropemakers: 50
Rugmakers: 46
Saddlers: 88
Scabbardmakers: 102
Scalemakers: 50
Scientific, Surgical, and Optical Instrument Makers: 31
Sculptors, Structures and Fixtures: 46
Shoemakers: 49
Soap and Tallow Workers: 155
Tailors: 296
Tanners: 61
Upholsterers: 71
Watchmakers: 64
Weavers: 152
Whitesmiths: 39
Merchants
Adventuring Goods Retellers: 34
Arcana Sellers: 33
Beer-Sellers: 71
Booksellers: 73
Butchers: 143
Chandlers: 135
Chicken Butchers: 141
Entrepreneurs: 51
Fine Clothiers: 139
Fishmongers: 122
Florists: 29
Potion Sellers: 82
Resellers: 257
Spice Merchants: 69
Wine-sellers: 95
Wheelwright: 75
Woodsellers: 48
Service workers
Bakers: 212
Barbers: 238
Coachmen: 71
Cooks: 188
Doctors: 107
Gamekeepers: 74
Grooms: 42
Hairdressers: 174
Healers: 141
Housekeepers: 163
Housemaids: 244
House Stewards: 152
Inns: 46
Laundry maids: 95
Maidservants: 168
Nursery Maids: 88
Pastrycooks: 195
Restaurateur: 222
Tavern Keepers: 212
Specialized Laborer
Ashworkers: 67
Bleachers: 46
Chemical Workers: 27
Coal Heavers: 95
In-Town Couriers: 106
Long Haul Couriers: 111
Dockyard Workers: 104
Gas Workers: 23
Hay Merchants: 41
Leech Collectors: 134
Millers: 111
Miners: 104
Oilmen and Polishers: 82
Postmen: 108
Pure Finder: 63
Skinners: 157
Sugar Refiners: 28
Tosher: 75
Warehousemen: 152
Watercarriers: 107
Watermen, Bargemen, etc.: 132
Skilled Laborers
Accountants: 60
Alchemist: 74
Clerk: 97
Dentists: 50
Educators: 130
Engineers: 69
Gardeners: 48
Mages: 35
Plumbers: 49
Pharmacist: 57
Professors: 21
Scientists: 36
Wizards: 21
Civil Servants
Adventurers: 47
Bankers: 72
Civil Clerks: 122
Civic Iudex: 53
Consultants: 31
Exorcist: 116
Fixers: 57
Kami Clerk: 100
Landlords: 88
Lawyers: 62
Legend Keepers: 81
Militia Officers: 444
Monks, Monastic: 148
Monks, Civic: 157
Historian, Oral: 113
Historian, Textual: 57
Policemen, Sheriffs, etc.: 116
Priests: 195
Rangers: 67
Rat Catchers: 74
Scholars: 77
Spiritualist: 88
Slayers: 27
Storytellers: 199
Military Officers: 174
Cottage Industries
Brewers: 143
Comfort Services: 195
Enchanters: 54
Herbalists: 56
Jaminators: 157
Needleworkers: 168
Potters: 82
Preserve Makers: 143
Quilters: 70
Seamsters: 287
Spinners: 139
Tinker: 53
Weaver: 125
Artists
Actors: 52
Architects: 19
Bards: 73
Costumers: 29
Dancers: 57
Drafters: 32
Engravers: 39
Fine Furniture Carpenters: 24
Glaziers: 52
Inlayers: 45
Musicians: 152
Painters, Art: 25
Playwrights: 50
Sculptors, Art: 44
Wood Carvers: 174
Writers: 163
Produce Industries
Butter Churners: 168
Canners: 152
Cheesmakers: 174
Ice Merchants: 22
Millers: 94
Picklers: 82
Smokers: 63
Stockmakers: 54
Tobacconists: 70
Tallowmakers: 106
18648 of Áärv-wo Sié Xluwuf's population work within a Foundational Occupation.
967 work in Agriculture
4180 work as Craftsmen
1597 work as Merchants
2832 work as Service Workers
1873 work as General Laborers
747 work as Skilled Laborers
2765 work as Civil Servants
1672 work in Cottage Industries
1030 work as Artists
985 work in Produce Industries
28320 of Áärv-wo Sié Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 1956 (4%) are noncontributers.
Points of Interest
Áärv-wo Sié Xluwuf is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
The the a suit of Kasten-brust armour of Abjuration, an a suit of Kasten-brust armour imbued with notable amounts of Abjuration energies was created near Áärv-wo Sié Xluwuf by in time immemorial, reportedly some time during the late 2nd century.